Akiha Vermillion Vs. Sasquash 71113
Rating: User: Markyjoe1990 2007-08-12T02:41:49.75ZTags: Markyjoe1990 | Akiha | Tohno | Vermillion | MUGEN | Dark | Stalker | Melty | Blood | Sasquash | 71113 |
Tags: Markyjoe1990 | Akiha | Tohno | Vermillion | MUGEN | Dark | Stalker | Melty | Blood | Sasquash | 71113 |
I'm just pissed that Akiha ends up dying in Hisui's path in the Game, Tsukihime, with Kohaku involved.
Kohaku was, I believe, raped by two of the Tohnos, and she snapped because of it. At this point, she felt the Tohno family needed to disappear. During one night where Akiha is easily destroying her evil brother, SHIKI (not the Shiki Tohno we all know and love), Kohaku calls SHIKI, and he rushes toward her to kill. Akiha jumps in the way and takes the blow instead, sacraficing her life for Kohaku, even though it turned out to be a set-up. So she died for NOTHING!
I decided to fight Kohaku at maximum difficulty as a response to DragonKenji's video where he defeats Akiha Vermillion with Kohaku. This also got me a bit steamed, but I'm directing this toward Kohaku, not him.
Nothing against you, Kenji. I just dislike how Akiha ends up dying in Hisui's story.
Oy... I wanted to stay away from using my main girl, Misuzu, and go back to using Akiha for a bit.
I'm fighting Nanaya_T, one of Toma's dreaded creations. Like most of Toma's creations, you have that "_T" at the end of the character name. Kuri does this too (his characters have a "_K" at the end), and HOLY CRAP ON A FLYING STICK, THIS GUY IS FILLED WITH ABSOLUTE RAPE!
SERIOUSLY, HE THROWS THESE KNIVES ALL OVER THE PLACE, FILLING THE SCREEN WITH THEM, AND IT'S LIKE RAINING, BUT WITH ICICLES!
Jeez loweez! And if THAT isn't enough, when you get his health low, he becomes surrounded by these "Circle Of Death". When THIS happens, NOW you're facing a Melty Blood character that acts like a character from IaMP! That's right, SHIKI HAS BECOME THE SUIKA OF MELTY BLOOD! Knives are all over the screen, flying about, and giant orbs are shooting at you, along with RED knives that push you back while you're trying to get close to him! And if THAT isn't enough, when you get his health low, his circle starts to HURT you and knock you back a lot! I mean, HOLY MOTHER OF CRAP! WHAT THE HELL WAS TOMA ON WHEN HE MADE THIS GUY!??!?! WEED!?
Oh wait, there's MORE!!
On the SECOND round, Shiki goes into what Ampchu commonly calls "Blood Cheat" mode, and attacks before the round even STARTS. In THIS mode, Shiki NOW has unlimited supers, and can use his arc drives. Oh, and did I mention, HE CAN CHAIN THEM!? THAT'S RIGHT! He can chain his supers into Arc Drives! In this combo arrangement, he'll deal about 80% of your freaking health inb a matter of seconds. He'll spam this combo too!
MY GOD!
Tags: HOLY | CRAP | TOMA | AKIHA | VERMILLION | SHIKI | NANAYA | KNIVES |
Tags: vermillion | slipknot | music |
All i need to do is put in the fireballs.. and the sound effect with it. Does anyone have the sound effect
Remember, suggestions and criticism are welcome! ^_^
I used the K.K. Rider song again for the first part.
The jumping sound effect was taken from the M-NES Mario Bros. stage. If you have a jumping sound effect that wasn't used by another charatcer or stage, please send it to me so I don't have to use this one.
Tags: awesome | creation | edit | modes | palettes | Updates |
Today, I will be announcing that I'm making my very own edit of Akiha Vermillion. this one is called "Akiha Awesome" and will not be the most accurate Akiha, but one of the most customizable characters ever created!
Here's what makes this one similar to the other akiha's out there:
- This one will have all of her origanal attacks
- very Accurate
- Effects
You get the picture
Here are the differences:
- She will have various modes that make Akiha very different in term of gameplay
- Each palette grants Akiha with different specials and supers
- Anti-Cheese Mode :P
None of this will be difficult for me to do. Programming mugen characters is extremely fun, and I just want to fill this character with tons of variety, instead of just making her 100% accurate, which she will not be.
Do not be afraid to help. I can find various things to assign people that's inside their league.
The music for this video was taken from the new Super Smash Bros. Brawl site.
And the battle music was Live and Learn from Sonic Adventures 2.
Tags:
Tags: markyjoe1990 | akiha | vermilion | melty | blood |
My cover of this song has been pretty popular on YouTube so I thought I'd re-record it for LiveVideo ^^. Enjoy.
PS: I apologise for the low volume of my singing, I can't find my microphone.. so I'm using my laptops' built in one (which means my guitar is in the way, so it takes most of the sound)
Tags: fade | hitoshisan | guitar |
A Beauty and the Beast video suggested by a user of YouTube whose name I can't remember now. My apologies though I think it may have had Cruise or Kruse in it. >.>
Anyways, she suggested the song and of course a depressed feel was the only outcome. Vermillion Part 2 by Slipknot is very slow so even if you don't like the band give this song a chance. ^^;
Tags: Ryuuketsu | white | len | Iori | Yagami | Strider | Hien | lilAzNAJ13 |
Weston Vermillion demonstrating a form.
San Soo is a form of Chinese martial arts.
San Soo has its origins in the very basics of Chinese life two thousands years ago. These fighting tactics were begun in the Kwan-Yin (goddess of mercy) monastery in the village of Pon Hong, Guangdong Province of Southern China. It is said that the monks developed this form of martial arts to protect themselves from bandits and outlaws as they returned with supplies and donations from the nearby villages. Combinations of kicks, punches, strikes and leverages are based on scientific principles of physics. It follows no set pattern, and is easy to adapt to any given situation.
Grandmaster Jimmy Woo (Chin Siu Dek) is credited with bring the art to America in the 1930's, finally opening his own studio to teach formally in 1962.
San Soo is not a tournament sport, as it was developed purely as self-defense against the threat of injury or death. Typical moves during fights could include blows to the throat, upward blows to the nose, or biting.
San Soo can be used effectively by smaller, weaker persons against large assailants, as its tactics do not rely on brute force.
A basic premise of San Soo is that there are "no rules in a fight" and hence it is an extremely brutal form of hand-to-hand killing.
The swiftness of the neutralizing of an opponent is another important aspect of San Soo, with some practitioners aiming to kill within ten seconds, using merely three blows.